Note that there are multiple view modes, that may be switched using buttons 15. This is why you don't need STs against a computer opponent in the first place, as it would result in practically no changes. To do so you need to run Rmg Template Editor.exe in the root directory of HotA, press Open and select HotARMGTemplates template namermg.txt. After you meet for the first time and STs stop, the game is likely to be over soon, so you avoid most of the wait.Īt the same time, a computer opponent doesn't take anywhere as long as a human to finish their turn. When human players take large amounts of time for each of their turns, waiting for your opponent can be tedious, boring, and frustrating.This is why you need STs in the first place. With or without STs, there is not supposed to be any change in actual game results: you only save time.Īlso, there isn't much benefit to this. Basically, if you interact with each other or the same object, STs stop, and Blue players' turn is canceled and has to be replayed. Contents 1 Attribute modifier 2 Creature banks 3 Creature dwellings 3.1 Castle 3.2 Rampart 3.3 Tower 3.4 Stronghold 3.5 Fortress 3.6 Dungeon 3.7 Necropolis 3.8 Inferno 3.9 Conflux 3. While simultaneous turns (STs) are possible in HotA, a mod for HoMM 3, the limitations placed upon that mechanic make it totally irrelevant for playing against a computer opponent. List of adventure map structures in Heroes III Edit These are the adventure map structures in Heroes of Might and Magic III.
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